The Queen Who Changed Chess — as a living digital archive. Every game replayable as a story, narrated by an AI Judit who talks, remembers, and explains why.
Chess archives show you what was played. This app lets you sit across the board from Judit herself and ask why. Every one of her 2,041 recorded games becomes a lived situation — with the stakes, the opponent, the moment, and her own voice guiding you through it.
Games open as scenes: the tournament, what was at stake, who sat opposite. The board comes second — the story comes first. Curated selections and "best of" summaries are one ask away.
An AI persona trained on her complete game corpus, grounded in her published voice. She speaks, explains critical moments, answers "why not the queen?", and admits which games taught her hard lessons.
The Legacy Score — a ten-dimension editorial metric — places each game in history. Some changed tournaments. Some changed careers. A few changed chess itself.
The clone is grounded, not improvised: every claim it makes about her style is traceable to the game corpus and validated against held-out control games.
judit-polgar.pgn; ChessBase control-games kept aside as a validation set.Validation: the style model must predict her actual move in the held-out control games significantly above engine-default baseline before the persona is allowed to say "I would play…".
The visual world is committed and singular: the hush of a championship hall — warm ebony, ivory pieces, one disciplined gold. Garnet marks critical moments only, so danger always reads at a glance.
High-contrast serif for titles and game names — the typographic voice of a chess monograph, not a sports app.
Native iPad UI face for controls, labels and chat — invisible, fast, accessible at every dynamic type size.
Tabular monospace for moves, evals and ECO codes — notation aligns into scannable columns everywhere.
Landscape-first, two-hand hold. The left rail is persistent; the board is always one tap away. Switch screens below — these are working mockups of the real layouts.
Interaction notes: rail = Welcome / Replay / Collections / Timeline / Ask. Long-press any piece → "ask about this piece". Two-finger swipe scrubs moves. All commentary is spoken and captioned; Dynamic Type and VoiceOver supported throughout.
Watched her play in the 90s. Wants the stories and the goosebumps, not theory.
Club player, 1400–1900. Wants to steal her attacking patterns, one lesson per evening.
Projects the iPad in class. Needs curated positions with explanations kids understand.
Journalist or historian. Needs sourced facts, complete records, exportable citations.
Not an engine number — an editorial instrument. Ten dimensions place every game in history. Shown here: Polgár – Kasparov, Moscow 2002.
In the UI it appears as the ★ gold pill on every game card; tapping it opens this ten-bar breakdown with Judit's one-line verdict per dimension. It is a guide, not a verdict — beauty and courage stay human.
UX/UI concept & design system · five key screens · information architecture · user journey · Legacy Score component · two Higgsfield teaser shots rendered from archive photos.
Clickable Figma/SwiftUI prototype · PGN ingestion + engine annotation pipeline · style-model validation against the ChessBase control games · voice-clone consent & recording session with Judit.
iPad beta (SwiftUI + Stockfish on-device) · persona fine-tuning on her books & letters · full 30 s teaser edit with licensed VO · App Store launch targeting the birthday campaign window.
The sacrifice can't be accepted: after gxh6 the g-file opens and my queen arrives before his defenders do. Shirov saw it too — that's why he thought for 31 minutes here.